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Chapter 262 The Innermost Room

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After stepping out of the room, Caine carefully placed his staff and lantern in his right hand, freeing his left hand so that in case of an emergency, he could immediately reach for items stored in the corresponding pocket on his left side. There, he had his talismans, the Azkian copper whistle, and several Tarot cards—along with the preserved traits of Rosagha, "The All-Black Eye," which had been stored separately—thus gathering all his essential tools. With only a single step to the side, Caine and the escort woman had already illuminated the emblem on the adjacent door, a simple depiction of a baby surrounded by symbols of wheat, freshness, and a spring泉. "The sacred emblem of the Earth Mother," Caine said, his tone serious and low. As a former night watchman, recognizing the symbolic emblems of other churches was one of his fundamental skills. The escort woman gave a barely perceptible nod, as if affirming. In the current atmosphere, her black Gothic court gown appeared even more eerie and imposing, and her pale face glowed softly under the lantern's light, as though she were a spectral spirit. If any other adventurer arrived here and witnessed this scene, they would surely be terrified, stumbling and fleeing in panic. Kline held his breath, extended his left hand, pushed open the stone door with force, and raised his horse lantern high. He found the layout here remarkably consistent with the previous room—it seemed like a perfect fusion of a small chapel and a massive statue. Crossing the open space paved with golden wheat-colored stones, Kline illuminated the three-tiered steps ahead with his lantern. On the steps stood a white stone sculpture several meters tall—about four to five meters—depicting a graceful, plump lady. Wheat sprouts grew at her feet, a spring of water flowed around her, her flowing gown fluttered in the breeze, adorned with blossoms of various herbs and illustrations of different animals. She held a charming infant cradled in her arms, the entire figure radiating holiness and dignity. "Could this be the statue of the Earth Mother?" Kline murmured softly, a slight smile playing at the corner of his lips. The guard girl remained silent, neither confirming nor denying. They surveyed the room and then stepped out, opening the third door adjacent to it. Beyond lay a corridor wide enough for four people to walk side by side, dark and deep into the distance, mysterious and enigmatic, its destination unknown. "Let's first check what's behind the four doors on our right," Caine suggested. He didn't want to venture in too soon. The lady in charge drifted back, offering her response through action. One by one, they opened the four stone doors on the right and saw: the "Storm Holy Emblem" formed by swirling winds and waves, the "Sun Holy Emblem" composed of closely clustered lines, the "War God Emblem" combining a symbol of dusk with a sword motif, and the "Emblem of Knowledge and Wisdom" represented by an open book and an all-seeing eye. Correspondingly, within the room stood four statues resembling deities: a dignified middle-aged man clad in black armor, his feet resting on waves, storm winds swirling around him, lightning streaking across his back, and a trident held firmly in his hands; a young man dressed in a pure white robe, one hand grasping a scroll of covenant and the other cradling a golden orb like the sun, handsome and full of vitality; a warrior seated on a throne, his long sword resting before him, his face concealed behind a helmet, the armor upon him bearing an unmistakable sense of decay; and an elder, holding a book and a globe of omniscience, wearing a hood, only his mouth, wrinkles, and long white beard visible. Aside from the deities of steam and machinery, the six traditional gods each had a prayer chamber—complete with human-shaped statues—within this eerie hall. Considering the relatively weak standing of the Church of Steam and Machinery before its emergence in Roscel, this situation appears to have a certain explanation. "Quite uncanny," Klein remarked, half-pressed by his own astonishment and half-seeking to gauge the reaction of his bodyguard. How could six genuine deities gather within such an imposing hall, stretching deep for a hundred meters? This is utterly unimaginable in today's era! Could six deities' churches possibly allow their own patrons to share the same building with other gods? Is this a tradition dating back to the ancient Fourth Age? Moreover, what about these humanoid statues? Though they appear quite ordinary—unlike the eerie forms of the "Primordial Witch" or the "True Creator"—they still feel strangely off. What exactly has transpired to transform the images of six deities into such abstract symbols? Or perhaps that is always how it has been—only here, the noble of the Toudé family, the building's owner, deliberately commissioned these six statues of the gods, for some specific purpose... Ah! I recall an item from a novel I read in a previous life—the Six-Souls Banner. While waiting for the bodyguard to respond, Caine allowed his thoughts to drift freely. The bodyguard didn't respond to that, merely speaking in a drifting, calm tone: "There's still another door." Ah... suddenly, Caine felt a sense of apprehension. In his mind, a central door usually carried special significance—perhaps marking the very heart of this ancient building. Of course, that also generally meant it was the most dangerous. "What do you intuit about that place?" Caine hesitated for a few seconds before asking directly. Without the gray mist interfering, he believed the bodyguard's inspiration and spiritual intuition were more reliable than his own current level of divination. After all, her state was unique—almost ethereal—allowing her to communicate seamlessly with the spirit realm and receive clear insights. The bodyguard closed her eyes and replied after a few seconds: "It's very dangerous." "But that danger is contained." "Once you enter, don't disturb anything." A contained danger... wasn't that equivalent to something being sealed within? Klein made some guesses and joined the bodyguard girl at the central stone door, stepping onto the deep black floor. The glow of the horse lanterns seemed slightly dimmed, struggling to push back the darkness ahead. Klein had tucked his left hand into his coat, holding the Azk copper whistle and several talismans. After walking roughly thirty steps, the bodyguard girl suddenly stopped. Klein raised his right lantern and noticed a massive stone and mound blocking the way ahead. Stone doors of the same style as the hall stood on either side. The one on the right was partially open, its interior filled with mud and stones. "Perhaps this ancient structure was originally above ground, and later sank into the earth for some unknown reason, partially collapsing," Klein murmured. "Now we have only one direction to choose." Before he finished speaking, he saw the bodyguard girl drift forward, pressing herself against the stone, and then merging into it, vanishing completely. Klein drew a brief, slightly strained smile and began to wait patiently. A few minutes later, the bodyguard emerged from the mud on the right side, completely untouched by dust. "It's completely collapsed," she stated calmly. Klein was momentarily at a loss for words and could only smile. Then, both of them turned their attention to the stone door on the left, which had not fully closed and left a narrow gap. Klein stepped closer and carefully peered through the gap, about three centimeters wide. The spiritual vision that had previously been blocked by the stone door now revealed several bright, vivid spiritual glows—four in total—two of which were nearly dark gold, and two deep blue like the sea. Following this, the ordinary visual perception of Klein began to show a narrow scene: the incoming flame illuminated black stone floors, upon which piles of white bones lay covered in decaying garments, several of which emitted faint dark gold and deep blue glows. Extraordinary concentration? Magical artifacts? In the flicker of thought, Caine spotted the far end of the room. There, on the dark walls, stood a grand double door. A blood-streaked double door! Fresh blood seemed to still glisten upon it, catching the firelight and slowly dripping down. Caine had originally intended to send the bodyguard to scout ahead, but suddenly felt a change in the Azkran copper whistle now held in his hand—the once cool, gentle touch now sharp and lifeless. This... Caine narrowed his eyes, instinctively stepping back. Then he noticed his right forearm growing numb and itchy, beginning to swell. A flash of vision in his mind prompted him to immediately reach for a Tarot card with his left hand and swiftly cut a wound on his right forearm. From the wound, instead of blood, emerged a series of tiny, wriggling black insects! Sssss. These insects fell to the ground, releasing faint wisps of smoke as they struggled and clumped together, yet ultimately dissolving into the glow of the lantern’s flame. After a few seconds, the black insects at克莱恩's wound finally drained away, giving way to a steady flow of crimson. He contracted his muscles, gently controlling the modest wound and preventing any further bleeding. The bodyguard girl watched silently, her usually graceful brow furrowing for the first time. Just as克莱恩 intended to speak, he realized that the cold, stillness of the Azk copper whistle had not lessened at all. At the same time, his gaze caught the silhouette of the bodyguard girl—she had no shadow before! "Run!" he called out, and immediately dashed toward the hall. The bodyguard swiftly rose to meet him, and both of them watched as the light of the horse lamp ahead began to be swallowed by a growing darkness. Thump, thump, thump!克莱恩 pushed hard, sprinting furiously through the gradually dimming light, moving like a hurricane. Thump, thump, thump! The shadow grew larger, closer, denser, and the light was rapidly being consumed—yet the main door still remained several meters away. At that moment, driven by instinct, Caine suddenly lunged forward, then rolled over, clearing the stone door. The light brightened instantly, and his sense of unease vanished, the Azk copper whistle in his palm regaining its gentle, cool texture. The bodyguard girl floated beside him, turning to gaze back at the now deeply shadowed and darkened corridor, her voice tinged with uncertainty: "A spirit of ill omen?" A spirit of ill omen? Caine nearly took a breath of cool air, though the clown managed to keep his expression and reactions remarkably composed. In the realm of mysticism, spirits of ill omen were among the most terrifying creatures, with the finest among them even rivaling high-tier champions! A spirit of ill omen lingering within the ancient buildings? One that had somehow been restrained—or bound—within that very room? Well... if it's indeed a spirit, then it can explain why Azk's copper whistle responds—spirits would then be considered one kind of immaterial being. Kline straightened up and looked equally toward the corridor now swallowed by deep darkness, feeling as though a pair of cold eyes were watching him!