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Chapter 927: The Cities Below

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"I really feel a bit restless, but not exactly angry..." Caine, wearing a triple crown, a deep blue robe, and holding the "Rod of the Sea God," carefully assessed his current state. This meant that the "Duke" card indeed partially mitigated the negative effects of the "Rod of the Sea God," though it did not completely eliminate them. Caine calmed himself through meditation and then turned his gaze toward the clutter in the corner. "The 'Grosel Travelogue'? This is currently my strongest defensive item, with some remarkable uses. However, the issue is that it was crafted by another ancient deity, the "Dragon of Imagination," Angerwid. According to the smaller "Sun," this great dragon once shared an alliance with Gracalia, the ancient death god and progenitor of the immortal phoenix, who was the master of Caldran. No one knows whether this 'Travelogue' might trigger unforeseen changes. Therefore, prudence dictates—better to leave it behind." "Similar to Azk's copper flute, this transformed paper figure cannot be accommodated either—it carries the lingering essence of the deceased god's remnants... This might serve as a certain deterrent during the exploration of Caldrón, yet it also harbors significant risks. The exceptional nature of the 'Priest of Light'? While it effectively counters undead and is the natural adversary of the inhabitants of the City of the Dead, it remains merely a material component, not yet forged into a magical artifact—its practical impact is thus quite limited. Moreover, its negative effects are particularly severe for my current state of spiritual essence. Additionally, lightning itself can 'purify' the dead; therefore, even with the 'Staff of the Sea God' and the 'Discourse of the Sea' in hand, there's no real need to carry the 'Priest of Light's' exceptional nature anymore..." Thoughts cascaded through Caine's mind, one after another, as he systematically eliminated the remaining items from the clutter. With his left hand, wearing human skin gloves, he held the 'Staff of the Sea God'; with a gentle lift of his right hand, the 'Discourse of the Sea' staff rose on its own and settled into his palm. Next, the Pope-dressed Caine transformed his soul-body, concealing his features beneath the shadow of the triple crown. He rose slowly, his deep-blue robe swaying gently in the breeze, his bone-handled staff radiating brilliant light. With a single step, the "tyrant" Caine stepped through the "Gate of Summoning," emerging from the candlelight into the real world, now standing in the relatively spacious bathroom. After absorbing the "Steward of Fortune" sigil and the "Bell of Doom" revolver, he opened the door and returned to the living room, summoning Enzo, the "Winner," to take over the "Voice of the Sea" black staff. Then, after a moment's thought, Caine withdrew the "Bell of Doom" revolver and presented it to Ludewil, the "General of Hell." With these preparations complete, he took the two secret companions and, relying on his extraordinary ability of "Travel," headed directly toward the ethereal coordinates provided by the "Magician" lady. The journey proceeded smoothly. The aura of the "tyrant" caused the oddly shaped spiritual beings along the way to hesitate, even recoil, and avoid direct gaze. Soon, Caine reached his destination. The buildings within exhibit a variety of styles, yet all share a remarkable strangeness. Some rise with tall, pale stone columns, their tops refined into massive standalone houses; others are long and rectangular, with doors opening onto the roof and no windows at all; some are built beneath the ground, featuring a tombstone at the entrance; others are constructed entirely from white bones, haphazard and fragmented. As one approaches the deep end of the underground basin, the buildings grow more well-preserved, while closer to the upper levels, they increasingly show signs of collapse, filled with the sense of decay and ruin brought by time. Kline halted the two secret figures, standing at the city's edge and gazing down at everything, yet could not make out the appearance of the buildings at the very bottom—there, a profound darkness envelops them, as though no light has reached that depth for thousands or even tens of thousands of years. After a brief observation, the "winner" Enzo lowered his head and recited in the ancient Hermes tongue, his voice low and resonant: "the fool out of this age; the mysterious sovereign above the gray mist; the king of fortune, of yellow and black..." As soon as he finished speaking, a layered, ethereal plea resonated in Klein's ear, just outside of Caldeirón, and he recognized it as coming from a man whose voice had been deliberately drawn out and rough. "It's the prayer from the secret figure just now," Klein breathed out, almost silently, to himself. "This means Caldeirón has not shielded against the gray mist—at least not in its outer regions. I can proceed." Though he said this, he did not seem particularly eager. Instead, he turned to manipulate Ludewil, the "Duke of Hell," and instructed him to raise his left arm and open his palm. Suddenly, a brilliant radiance burst forth, then rapidly contracted inward from a single point, forming a double bronze door. The great door appeared slightly blurred, profoundly ethereal, its surface adorned with countless mysterious patterns, evoking an indescribable stillness and depth. With a creak, the enigmatic bronze door shifted backward, parting to reveal a narrow crevice. Through this opening, Caine saw the deepest, most profound darkness. Within that darkness, a pale current surged and flowed—sometimes rising, sometimes settling—like a river coursing through a night devoid of light. On either side, faintly visible, stood towering, pale stone pillars, remarkably similar to those within the city of Caldrun, yet even more imposing. At that moment, a multitude of transparent eyes and faces of indescribable forms suddenly emerged, filling the crevice of the ethereal bronze door with eager anticipation to pass through. Caine’s eyes stung slightly, so he quickly urged the secret figure, Ludewil, to grasp his left hand. Clang! The door, veined with mysterious patterns, was pushed inward by an unseen force, closing with a decisive sound and vanishing from Enzo’s sight. "The mysterious gate that separates life from death, leading to the Underworld, seems to have shifted its orientation—what lay beyond it is no longer the Underworld, but the core district of the city of Caldrun, deep within the underground caverns?" Klein, wearing a triple crown, the pontifical robe, and the "Poseidon's Staff," nodded thoughtfully. With this change, many abilities of the necrotic realm will now be rewritten and transformed within the city of Caldrun. With this understanding, Klein once again raised Ludewil's left arm. The left half of the spectral figure quickly became translucent, tinged with a faintly greenish hue, as though transformed into a wraith or ghost. His arm and forearm no longer adhered to the laws of reality, suddenly extending far beyond their original length. The palm of his hand appeared unusually pale, with a ghostly face emerging. The face had its mouth slightly open, its tongue tipped like a snake's core, densely covered in white fur. The tongue shot out a considerable distance, creating an impression of unreality—seeming capable of directly piercing into a person's body and drawing out their soul. Indeed, Lutherville's "Messenger of Death" ability—acquired from the underworld entity—had evolved, not only becoming more powerful but also shifting from drawing spirits remotely to directly siphoning them... Klein stood at the entrance of Caldron, allowing the secret figure of "Hell's General" to systematically demonstrate the various extraordinary capabilities within the "Death" domain, identifying the key differences from the usual state. The commonality across all these abilities was that they had all grown stronger! Then, Caine asked Enzo, the "Winner," to conduct experiments using his own unique abilities, along with the powers granted by the "Blood Ring" and the "Sea-Tongue" staff—drawing one conclusion after another: "The aspect of fate remained unaffected... "Lightning strikes were suppressed, weakened... "Flight was limited, unable to reach great heights... "Abilities such as wind blades, song, spectral scales, balance, and water shields remained unchanged..." With patience against the inner restlessness, Caine deepened the tone of his left glove. His body grew translucent, tinged with shadow, becoming a silhouette, while the "God of the Sea" staff in his hand continued to radiate either a silvery or sky-blue glow. Using the ethereal form as a shield and the "Monarch" card to mask the subtle shift, Caine drifted slightly forward, merging into the shadows of the collapsing buildings and quietly following the two Secrety behind him, conducting an initial reconnaissance of the outer regions of Caldrun. As he moved through the area, Caine gradually sensed something unusual: It was too quiet! So quiet that it seemed as though the entire city had died, with not even the smallest creatures surviving. According to the "Mirror" Arados and the "Red Light" El. Moria, when the primordial phoenix Gracelia lifted Caldrun and cast it deep into the realm of spirits, she had not evacuated the city's inhabitants beforehand, and occasionally, spirits would enter the city during normal times. Yet at this moment, not a single living being—no skeletons, no undead, not even a single isolated bone detached from the structures—could be seen! Kleine's spirit grew increasingly tense, carefully examining his surroundings through the combined perspectives of Enzo, the "Winner," and Ludewil, the "General of Hell." As he did so, his gaze passed over a broken, pale giant column, and he noticed at its top a golden disk, polished and smooth, reflecting a human figure. But this figure was not Enzo the "Winner"—it was Kleine himself, dressed in deep blue robes and wearing a triple crown. Kleine's body radiated a cold, ethereal aura, his face pale as paper, his eyes lifeless, as though he had been dead for some time.